WarGames. It is a concept that hasn’t been used in nearly 20 years, but next weekend a cage will contain nine men inside two rings one more time. As someone who was around 18 months old when the last official WarGames match took place, it was something I’d only ever heard of, but it was always something that was talked about as being legendary. The concept was designed by the late, great Dusty Rhodes, and became something of a signature match for the Four Horseman, especially in the early days. There have been thirty official WarGames under the WCW (and later by extension the WWE) banner, I have watched eight of them from throughout the years. I thought I’d put together this article to give people who, like me, had never experienced the concept before, an idea of what to expect.
How It Works
The best way I can describe it to people only familiar with the post-WarGames era of wrestling is as a cross between Hell In A Cell and the Royal Rumble. As previously mentioned, the match features one cage covering two rings, and usually two battling teams of four or five. Traditionally, two men start the match and slug it out for five minutes. After five minutes, there is a coin toss, and whichever wins the coin toss can send a member from their team into the cage, giving their side a 2-on-1 advantage. After two minutes, that advantage is nullified and it becomes 2-on-2. The teams alternate between sending a man in every two minutes, with the team who won the coin toss always retaining the advantage. When the last man has entered the cage, a period called “The Match Beyond” begins, which basically just means the match can now end. There are no disqualifications, and until the later versions there were no pinfalls either, meaning the match could only end when someone “submits or surrenders”. Continue reading An Introduction To WarGames