Wrestling is an incredibly dynamic industry where everything can change in a matter of days – if not hours – and 2017 has really typified that in WWE. From wholesale roster changes, to walk outs and injuries, you can never predict what’s going to happen next, not that I won’t keep trying. As the year draws to a close, what better opportunity than to look back and reflect on the memorable moments WWE gave us in 2017?
This is the final part of my 2017 Spotlights, you can find the first three below:
2nd-16th October – Sierra. Hotel. India. Echo. Lima. Delta.
The reunion of Seth Rollins and Dean Ambrose naturally invoked memories of The Shield, and got the fans wondering if the third piece of the puzzle would come together. As it turned out, three and a half years after Rollins slammed a chair into Roman Reigns’ back, The Shield returned as a united force. Battling against their common enemies of The Miz, The Bar and Braun Strowman, it was fantastic to see the ever-popular trio working together once again.
It’s just about time for TakeOver: WarGames! And I have to be a little honest, with the announcement that the WarGames match itself won’t have a roof on the cage, my excitement has diminished a little. That, to me, is what makes this not a WarGames match, rather than the other rule changes. So because of that, in this Spotlight I’m going to write about a championship that has become slightly secondary over the last couple of months – the NXT Championship.
I’m essentially going back to Bobby Roode’s reign here. He had a really strong run as champion, beating Shinsuke Nakamura for the title, and Roode always made sure to use the championship as a means to exemplify his control of the brand as it’s top guy. The lineage of the title, the quality of matches that have followed it, and touches like Roode establishing it as a prize worthy of everyone’s desires, they have all made it a coveted prize. But after five years of growth, for the first time, the NXT Championship has become secondary.
WarGames. It is a concept that hasn’t been used in nearly 20 years, but next weekend a cage will contain nine men inside two rings one more time. As someone who was around 18 months old when the last official WarGames match took place, it was something I’d only ever heard of, but it was always something that was talked about as being legendary. The concept was designed by the late, great Dusty Rhodes, and became something of a signature match for the Four Horseman, especially in the early days. There have been thirty official WarGames under the WCW (and later by extension the WWE) banner, I have watched eight of them from throughout the years. I thought I’d put together this article to give people who, like me, had never experienced the concept before, an idea of what to expect.
How It Works
The best way I can describe it to people only familiar with the post-WarGames era of wrestling is as a cross between Hell In A Cell and the Royal Rumble. As previously mentioned, the match features one cage covering two rings, and usually two battling teams of four or five. Traditionally, two men start the match and slug it out for five minutes. After five minutes, there is a coin toss, and whichever wins the coin toss can send a member from their team into the cage, giving their side a 2-on-1 advantage. After two minutes, that advantage is nullified and it becomes 2-on-2. The teams alternate between sending a man in every two minutes, with the team who won the coin toss always retaining the advantage. When the last man has entered the cage, a period called “The Match Beyond” begins, which basically just means the match can now end. There are no disqualifications, and until the later versions there were no pinfalls either, meaning the match could only end when someone “submits or surrenders”. Continue reading An Introduction To WarGames